In the early 1990s, a favorite place to escape my troubles was the arcade in the Student Union Building at the University of British Columbia. Every lunch hour and every afternoon, when I should have been studying, I would head inside and lose myself in the darkness, the flickering colors, and the sounds.
Sometimes I would throw away a few quarters and play a game or two, but most of the time I would lurk in the shadows, watching people with more disposable quarters than I had work through their own frustrations against an unfeeling computer opponent. I wasn't the only one. When someone was playing an amazing game, a small crowd would form silently around him, mentally cheering him on as he reached hitherto-unknown levels of skill and achievement.
I was thinking back to those long-vanished days recently as I stepped on the plane to Anaheim, California. My destination was the Major League Gaming (MLG) Pro Circuit, brainchild of Sundance DiGiovanni. MLG started its life in 2002 featuring primarily console games, but experienced unexpectedly large growth with the release of Blizzard's StarCraft II in 2010 (read our review). After arriving in Anaheim, I experienced this growth myself as I found my way to the end of a gigantic line stretching all the way to the end of the Anaheim Convention Center and into the adjacent parking lot. Passing tourists with their Mickey Mouse ears would sometimes turn and stare at us, and I could see them thinking: who were these people and what exactly were they lining up for?

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Source: http://feeds.arstechnica.com/~r/arstechnica/index/~3/p2oBOR9o_v8/for-the-swarm-inside-the-world-of-professional-starcraft-players.ars
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